Hivekin Race for 5E D&D

Hivekin are a species of Humanoid-Insect hybrids created by the Athraxi Horde. The Athraxi Horde are a expansionist species of interplanetary insectoids who are bent on harvesting resources from other worlds.

Alien Origins

Thousands of biogenesis cocoons were seeded across the multiverse during the initial expansion.Blood extracted and harvested by Athraxi drones and warriors are used to create the hybrid genetic makeup. Hivekin were designed to emulate the humanoid form but improve its function. They believe they are the most efficient species.Their insect heritage shows in the form of antennae protruding from the forehead, and hybrid compound eyes that have an alien crystalline look.

Hiveless Exiles & Wanderers

Occasionally a Hivekin is cut off from The Hivemind or is spawned from its biogenesis cocoons without establishing a mindlink to the hive. When this happens its left to make its way in the universe. Adventuring comes naturally to the Hivekin. Social interaction is sometimes awkward because a Hivekin has all the physical appearance of a humanoid but none of their physical urges or emotional turmoil. Some Hivekin can interpret emotions through pheromones and emulate them well enough to succeed with their objective or mission but doesn’t experience them the same way.

BioGenetic Ancestry

Hivekin appearance is dependent on its Athraxi Hive Brood. Their skin tones and markings can vary from yellow, red,blue,green, or black. They can be dazzlingly colorful or blend into the shadows easily.  Most Colony hivekin adorn themselves in colors matching their brood whole forsaken Hivekin have taken to individual style of most humanoids.

Hivekin do have genders similar to humanoids with male/ Female however they do not rely on reproduction to reproduce.

At the end of a Hivekins life cycle two Hivekin regardless of gender must bond together.  The dying Hivekin forms 4d6 biogenesis Cocoons imparting its genetic material onto the next batch of Hivekin. The other Hivekin will bond with the psychically link to the biogenesis cocoons and impart its partners knowledge.

A new Hivekin are born as a fully grown adults with some knowledge of its predecessor.

Hivekin Male Names. erex, Zenji,Vex, Xai,

Hivekin Female Names. Twix,Zira,Vaeri,Nyx,

Hivekin Chosen names. Sting,Dragonfly,Roach,Buzz,Leech

Hivekin Racial Traits

Ability Score Modifier. You gain +1 to constitution ,+1 to  Intelligence , – 1 Charisma.

Alignment. Hivekin are typically lawful neutral. The ideals of good and evil seem foreign to them but The Hivemind has a sense of overall morality. The Hivekin do what’s best for the Hive. Forsaken Hivekin are prone to experiencing variations in behavior that lends itself more towards chaos.

Size. Your size is Medium. Hivekin stand between 5-7 feet tall. They weigh between 180- 250 lbs.

Type. Humanoid-Insect hybrid

Speed. Base speed is 30 feet.

Languages. Common, Telepathy, Athraxi

Pheromone Senses. You can taste scent through pheromones secreted by both plants,animals, and creatures. Hivekin add proficiency modifier to the following skills. Perception, Insight, Survival.

Hivemind Resistance. You are resistant to psychic damage and mind affecting spells.

Naturally Psionic. You generate psionic energy and gain + 1 on all psychic or mind affecting spells.

Limited Telepathy. You can communicate telepathically with any creatures that has intelligence score of 3 or higher within 30 feet of you. Creatures must be able to understand languages known by you.

Insectoid Mind. Human interaction and emotion is strange to you. While You do possess personal individuality as a species your driven by a communal hive mentality. You have disadvantage on persuasion and deceptions checks.

Hivekin Adaptations.You can generate psygenetic   adaptations after you have regenerated enough psychic energy after a short rest or long rest.  

At 1st level you can imbue your psychic energy into one adaptation of your choice.

At 3rd level you can use your chosen adaptation twice in one day but must be a separated by or short rest or long rest.

At 10nth level you can use two different adaptations once per day separated by a short or long rest .

At 15th level you can use two different adaptations twice a day separated by a short or long rest.

After a long rest you can choose to change out your adaptations by focusing your psychic energies towards the journey ahead.

Soulstingers. Your generate two stingers that protrude through your fists. For one minute your unarmed attacks do 1d8 piercing damage and two psychic damage on a hit. Target takes Constitution DC13 check or is rendered stunned.

Glimmerskin. You can control the luminosity of your skin to generate light of a torch. You can cast Faerie Fire  or Dancing lights as a trait while using this adaptation.

Psi-wings. You generate Dragonfly, Wasp,Butterfly,or Moth like wings made from psychic energy that protrude from your back. You gain a fly speed of 35 feet for 1 hour.

Insectoid Carapace Armor. An Insectoid  Carapace Armor forms over you made from Psychic Energy. Your gain a natural Armor bonus of 13 + Dexterity modifier. While wearing carapace armor your immune to psychic damage or mind altering effects.

Mindleech. you can feed off the psychic energy of a living creature. This allows you to use utilize one spell slot or psychic power below your current level.

Hivekin Subraces

Colony Hivekin. A Colony Hivekin is one whose connection to the hivemind has not been severed. Colony Hivekin are loyal to the Athraxi Horde but may adventure for many reasons including collecting information for the Hive Queens. Brood colonies learn to rely on their collective for companionship.

Colony Hivekin Traits

Ability score Modifier. You gain + 1 to Intelligence

Collective Combat. You can mentally network your allies through a psychic signal, dramatically improving their coordination. Each ally or target can aid or assist one another as a free bonus action if they are within 30 feet of you. Additionally those in your collective while linked can get one enhancement psychically bestowed of your choice. +1 on attack rolls, AC, or on an Ability Check. Once the link ends those in your collective lose enhancement.This ability lasts for 10 minutes.This ability recharges after a long rest for you and your collective.

Hivemind Nexus. You gain access to the Hivemind Nexus of genetic memory. You gain advantage on your next Intelligence skill check of your choice. Recharges after a short rest.

Forsaken Hivekin. Forsaken Hivekin is one whose connection to the hivemind has been broken. This can commonly happen through exile or through malfunction with a biogenesis cocoon. Forsaken Hivekin learn to rely on their individuality have spent enough time around other species to interpret humanoid emotions through pheromones.

Forsaken Hivekin Traits

Ability Score Modifier. You gain +1 to Wisdom

Collective Discord. Your can generate a disruptive telepathic signal that causes dissonance in the Hivemind once per long rest. While using your signal all telepaths within 30 feet are cut off from telepathic communication and take disadvantage on aiding and assists in combat.This ability lasts for 10 minutes.

Pheromone Kiss. You have altered your pheromones to negate your negative charisma. Additionally you can cast Charm Person or Command once per short rest.

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